I’m making a game!
Estimated current progress = 1%
I kinda know what I want to make but have no idea what it will become. The current goal is to have a functional prototype as quickly as possible. I intend on being pretty open about the development of this game. There will be good fortunes and mishaps along the way and provided they are not too embarrassing, I will share them here.
Oh! also, there is no official title for now (TO DO) but here’s what it’s all about:
The elevator pitch
The game is a strategic-shooter about tracking down an adversary across the multiverse. The player has to find and choose the right gear to complete his task. The world is lifeless, hostile and full of surprises. The view is from a third-person perspective and with a 3D environment created with procedural art on acid.
This is not a story-driven game but there will be a minimalist narrative through the setting and the characters. The focus will be on a short experience with a lot of replayability.
I am Jérôme Viens Brie (AKA Capitaine Star) and I’ve been making games for almost 6 years now. Most of my time as been spent on AAA titles at Ubisoft Quebec (check out the stuff I worked on!). My last official job title has been “Assistant” Technical Art Director, which basically means that I make sure the game works fine by constantly nagging the programmers and preventing artists to do too much damage. I have an academic background in computer science AND Arts so that makes me some kind of jake-of-all-trades. With all those skills and experience, I’m sure everything will be juuust fine.
This project will be developed, at least for the first year, in the small town of Kuujjuaq. Located more than 1200km from Quebec City, the town is only accessible by air or sea. Yes, I know, that’s a pretty crazy idea right? That will make me, arguably, the most secluded game dev in the world!
About the Dev Blog
Hopefully, I will update this blog at a (semi-)regular interval. There will be work-in-progress screenshots, updates on current status and probably a couple of stories about how I fucked up something. Most importantly, I will upload some builds from time to time to get some feedback. With a bit of luck, those will not be a complete buggy mess!
Also, I have the intention of creating some short tutorials to, you know, give back. The majority of the knowledge I currently have or will eventually acquire comes from online sources so it’s about damn time I contribute a little!
That’s it! Hey look down! There’s a nifty section for comments!